For a variety of reasons, I found my favorite games of 2013 all made me feel bad. First I discuss storytelling in gaming more broadly, why it’s so hard to do well, and some examples of how it has been done well in the past. I then discuss the games of this year.
Spoiler alert! I spoil Braid, Call of Duty 4, Final Fantasy 7, and I guess Missile Command with very little warning. I wouldn’t say I horribly spoil anything recent, but if you’re sensitive to that kind of thing, I discuss Papers, Please, Gone Home, Journey, Brothers: A Tale of Two Sons, and The Last of Us in some depth. Just stop listening when I start talking about them.
Relevant Links:
Polygon’s article on the creation of Missile Command
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